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	<title>
	Comments on: Unreal C++ with Visual Studio Code	</title>
	<atom:link href="https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/feed/" rel="self" type="application/rss+xml" />
	<link>https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/</link>
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	<lastBuildDate>Wed, 05 Aug 2020 00:00:54 +0000</lastBuildDate>
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		<title>
		By: Colen		</title>
		<link>https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/#comment-1118</link>

		<dc:creator><![CDATA[Colen]]></dc:creator>
		<pubDate>Wed, 05 Aug 2020 00:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2749#comment-1118</guid>

					<description><![CDATA[Hi Wojtek.  In your list of extensions for VS Code, you include both the MS C/C++ extension as well as the third party &quot;C++ Intellisense&quot; extension.  Both of these  extensions attempt to register to provide the same language service features.  To avoid issues, I&#039;d recommend using either the C/C++ Extension OR the C++ Extension, not both.  Also, the C/C++ extension includes Clang-format support.  :)]]></description>
			<content:encoded><![CDATA[<p>Hi Wojtek.  In your list of extensions for VS Code, you include both the MS C/C++ extension as well as the third party &#8220;C++ Intellisense&#8221; extension.  Both of these  extensions attempt to register to provide the same language service features.  To avoid issues, I&#8217;d recommend using either the C/C++ Extension OR the C++ Extension, not both.  Also, the C/C++ extension includes Clang-format support.  🙂</p>
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		<title>
		By: Wojtek		</title>
		<link>https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/#comment-1021</link>

		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 13:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2749#comment-1021</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/#comment-1019&quot;&gt;Jack&lt;/a&gt;.

Hi Jack,

Unfortunately I have not messed around with the project generation batch files too much but it looks like they are available as part of the Engine source code. Specifically the following https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Build/BatchFiles/GenerateProjectFiles.bat

You could take a look and see if there is enough overrides to manage this. Alternatively you could catch the commands through the &quot;generate project files&quot; / &quot;refresh project&quot; operations in the editor and see where they go. The output engine logs should provide some of that insight.

If you do happen to come across a solution would be curious to know ! Thanks]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/#comment-1019">Jack</a>.</p>
<p>Hi Jack,</p>
<p>Unfortunately I have not messed around with the project generation batch files too much but it looks like they are available as part of the Engine source code. Specifically the following <a href="https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Build/BatchFiles/GenerateProjectFiles.bat" rel="nofollow ugc">https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Build/BatchFiles/GenerateProjectFiles.bat</a></p>
<p>You could take a look and see if there is enough overrides to manage this. Alternatively you could catch the commands through the &#8220;generate project files&#8221; / &#8220;refresh project&#8221; operations in the editor and see where they go. The output engine logs should provide some of that insight.</p>
<p>If you do happen to come across a solution would be curious to know ! Thanks</p>
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		<item>
		<title>
		By: Jack		</title>
		<link>https://jollymonsterstudio.com/2018/11/02/unreal-c-with-visual-studio-code/#comment-1019</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 15:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2749#comment-1019</guid>

					<description><![CDATA[Hey! Really enjoying being able to work with VSCode using UE4. Really makes my development environment much cleaner.

My only question is, do you know how to generate project files for VSCode from outside the Editor? My team and I spend a lot of time rebuilding the engine and generating project files, but it&#039;s always the default (Windows: VS / Mac: XCode). I can&#039;t find any info on updating the GenerateProjectFiles script to generate a specific solution type.

Any help appreciated, thanks!

Jack]]></description>
			<content:encoded><![CDATA[<p>Hey! Really enjoying being able to work with VSCode using UE4. Really makes my development environment much cleaner.</p>
<p>My only question is, do you know how to generate project files for VSCode from outside the Editor? My team and I spend a lot of time rebuilding the engine and generating project files, but it&#8217;s always the default (Windows: VS / Mac: XCode). I can&#8217;t find any info on updating the GenerateProjectFiles script to generate a specific solution type.</p>
<p>Any help appreciated, thanks!</p>
<p>Jack</p>
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