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	<title>
	Comments on: Animation Re-targeting with Unreal using Mixamo assets	</title>
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	<link>https://jollymonsterstudio.com/2018/11/10/animation-re-targeting-with-unreal-using-mixamo-assets/</link>
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	<item>
		<title>
		By: matpreadje		</title>
		<link>https://jollymonsterstudio.com/2018/11/10/animation-re-targeting-with-unreal-using-mixamo-assets/#comment-2239</link>

		<dc:creator><![CDATA[matpreadje]]></dc:creator>
		<pubDate>Sun, 25 Jul 2021 11:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2799#comment-2239</guid>

					<description><![CDATA[Thanks a lot]]></description>
			<content:encoded><![CDATA[<p>Thanks a lot</p>
]]></content:encoded>
		
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		<title>
		By: oshie		</title>
		<link>https://jollymonsterstudio.com/2018/11/10/animation-re-targeting-with-unreal-using-mixamo-assets/#comment-2017</link>

		<dc:creator><![CDATA[oshie]]></dc:creator>
		<pubDate>Sat, 29 May 2021 17:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2799#comment-2017</guid>

					<description><![CDATA[You, my friend, are a genius. This simple page of blog is soooooo usefull to me. Thanks a LOT]]></description>
			<content:encoded><![CDATA[<p>You, my friend, are a genius. This simple page of blog is soooooo usefull to me. Thanks a LOT</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Benjamin		</title>
		<link>https://jollymonsterstudio.com/2018/11/10/animation-re-targeting-with-unreal-using-mixamo-assets/#comment-1860</link>

		<dc:creator><![CDATA[Benjamin]]></dc:creator>
		<pubDate>Tue, 13 Apr 2021 13:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=2799#comment-1860</guid>

					<description><![CDATA[Thanks for that - only problem I have is that the neck of the imported Mixamo character looks like it&#039;s somehow developed a twist (everything looks ok until I attach the skeletal mesh of the retargeted body to the character bp). The re-targeted animations work fine also ... until I attach the skeleton, and then the only thing that moves is (broken) head. Any suggestions?]]></description>
			<content:encoded><![CDATA[<p>Thanks for that &#8211; only problem I have is that the neck of the imported Mixamo character looks like it&#8217;s somehow developed a twist (everything looks ok until I attach the skeletal mesh of the retargeted body to the character bp). The re-targeted animations work fine also &#8230; until I attach the skeleton, and then the only thing that moves is (broken) head. Any suggestions?</p>
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