<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>game dev &#8211; Jolly Monster Studio</title>
	<atom:link href="https://jollymonsterstudio.com/tag/game-dev/feed/" rel="self" type="application/rss+xml" />
	<link>https://jollymonsterstudio.com</link>
	<description></description>
	<lastBuildDate>Thu, 04 Jul 2019 01:43:47 +0000</lastBuildDate>
	<language>en-CA</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.4.3</generator>

<image>
	<url>https://jollymonsterstudio.com/wp-content/uploads/2020/07/cropped-Avatar-32x32.png</url>
	<title>game dev &#8211; Jolly Monster Studio</title>
	<link>https://jollymonsterstudio.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Unreal Engine C++ Fundamentals &#8211; Using Tags with Transformations !</title>
		<link>https://jollymonsterstudio.com/2019/07/03/unreal-engine-c-fundamentals-using-tags-with-transformations/</link>
					<comments>https://jollymonsterstudio.com/2019/07/03/unreal-engine-c-fundamentals-using-tags-with-transformations/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Thu, 04 Jul 2019 01:22:19 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[actorhastag]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[fundamentals]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[scale]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[tags]]></category>
		<category><![CDATA[transformation]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal]]></category>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3085</guid>

					<description><![CDATA[Hey guys, Today we resume our C++ Fundamentals lessons by looking at interfaces and how they can help simply our life by allowing for common contracts to be shared by...]]></description>
		
					<wfw:commentRss>https://jollymonsterstudio.com/2019/07/03/unreal-engine-c-fundamentals-using-tags-with-transformations/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unreal Engine C++ Fundamentals &#8211; Interfaces!</title>
		<link>https://jollymonsterstudio.com/2019/05/30/unreal-engine-c-fundamentals-interfaces/</link>
					<comments>https://jollymonsterstudio.com/2019/05/30/unreal-engine-c-fundamentals-interfaces/#comments</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Fri, 31 May 2019 01:25:03 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[fundamentals]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[linetrace]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[uinterface]]></category>
		<category><![CDATA[unreal]]></category>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3068</guid>

					<description><![CDATA[Hey guys, Today we resume our C++ Fundamentals lessons by looking at interfaces and how they can help simply our life by allowing for common contracts to be shared by...]]></description>
		
					<wfw:commentRss>https://jollymonsterstudio.com/2019/05/30/unreal-engine-c-fundamentals-interfaces/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Unreal Engine C++ Fundamentals &#8211; AHUD, UUserWidget and UWidgetAnimation</title>
		<link>https://jollymonsterstudio.com/2019/03/12/unreal-engine-c-fundamentals-ahud-uuserwidget-and-uwidgetanimation/</link>
					<comments>https://jollymonsterstudio.com/2019/03/12/unreal-engine-c-fundamentals-ahud-uuserwidget-and-uwidgetanimation/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Wed, 13 Mar 2019 00:37:15 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ahud]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[hud]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[umg]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[uuserwidget]]></category>
		<category><![CDATA[uwidgetanimation]]></category>
		<category><![CDATA[widget]]></category>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3039</guid>

					<description><![CDATA[Hey guys, We are going to continue our C++ Fundamentals lessons by creating a custom HUD using AHUD class, then adding a custom widget to the HUD using UUserWidget and finally...]]></description>
		
					<wfw:commentRss>https://jollymonsterstudio.com/2019/03/12/unreal-engine-c-fundamentals-ahud-uuserwidget-and-uwidgetanimation/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
