<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>move mesh &#8211; Jolly Monster Studio</title>
	<atom:link href="https://jollymonsterstudio.com/tag/move-mesh/feed/" rel="self" type="application/rss+xml" />
	<link>https://jollymonsterstudio.com</link>
	<description></description>
	<lastBuildDate>Fri, 01 Oct 2021 23:12:17 +0000</lastBuildDate>
	<language>en-CA</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.5.3</generator>

<image>
	<url>https://jollymonsterstudio.com/wp-content/uploads/2020/07/cropped-Avatar-32x32.png</url>
	<title>move mesh &#8211; Jolly Monster Studio</title>
	<link>https://jollymonsterstudio.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Unreal Engine C++ Fundamentals – Moving Static Meshes along a Spline Component</title>
		<link>https://jollymonsterstudio.com/2021/10/01/unreal-engine-c-fundamentals-moving-static-meshes-along-a-spline-component/</link>
					<comments>https://jollymonsterstudio.com/2021/10/01/unreal-engine-c-fundamentals-moving-static-meshes-along-a-spline-component/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Fri, 01 Oct 2021 22:50:04 +0000</pubDate>
				<category><![CDATA[Props]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[ftimeline]]></category>
		<category><![CDATA[move mesh]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[reverse]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ucurvefloat]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[usplinecomponent]]></category>
		<category><![CDATA[ustaticmesh]]></category>
		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3177</guid>

					<description><![CDATA[Hey guys, Today we are going to take a look how to use Spline Components and modify their various properties to allow us to specify custom materials as well as...]]></description>
		
					<wfw:commentRss>https://jollymonsterstudio.com/2021/10/01/unreal-engine-c-fundamentals-moving-static-meshes-along-a-spline-component/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
