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	<title>root motion &#8211; Jolly Monster Studio</title>
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		<title>Unreal + Blender Tutorial &#8211; How to add root bones / motion or keep animations in place</title>
		<link>https://jollymonsterstudio.com/2018/12/29/unreal-blender-tutorial-how-to-add-root-bones-motion-or-keep-animations-in-place/</link>
					<comments>https://jollymonsterstudio.com/2018/12/29/unreal-blender-tutorial-how-to-add-root-bones-motion-or-keep-animations-in-place/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Sat, 29 Dec 2018 23:56:20 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[in place]]></category>
		<category><![CDATA[mixamo]]></category>
		<category><![CDATA[root bone]]></category>
		<category><![CDATA[root motion]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[unreal]]></category>
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					<description><![CDATA[Hey guys, Today we are going to roll into the New Year by adding in root motion to our kick animations as well as convert them to stay in place...]]></description>
		
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