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	<title>unreal &#8211; Jolly Monster Studio</title>
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		<title>Unreal C++ &#8211; Puzzle Mechanics &#8211; Pressure Plates and Doors by moving Static Meshes &#038; using Interfaces</title>
		<link>https://jollymonsterstudio.com/2021/12/06/unreal-c-puzzle-mechanics-pressure-plates-and-doors-by-moving-static-meshes-using-interfaces/</link>
					<comments>https://jollymonsterstudio.com/2021/12/06/unreal-c-puzzle-mechanics-pressure-plates-and-doors-by-moving-static-meshes-using-interfaces/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Mon, 06 Dec 2021 15:54:51 +0000</pubDate>
				<category><![CDATA[Props]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[door]]></category>
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		<category><![CDATA[interface]]></category>
		<category><![CDATA[pressure plate]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[static mesh]]></category>
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		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[uinterface]]></category>
		<category><![CDATA[unreal]]></category>
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					<description><![CDATA[Hey guys, This new set of tutorials is meant to tackle re-creating puzzle mechanics from our favorite games, starting with pressure plates and doors. The project files for this video...]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Unreal C++ Networking &#8211; HTTP GET JSON Request Using REST API</title>
		<link>https://jollymonsterstudio.com/2021/11/05/unreal-networking-http-get-json-request-using-rest-api/</link>
					<comments>https://jollymonsterstudio.com/2021/11/05/unreal-networking-http-get-json-request-using-rest-api/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Fri, 05 Nov 2021 16:13:12 +0000</pubDate>
				<category><![CDATA[Networking]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
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		<category><![CDATA[Json]]></category>
		<category><![CDATA[JsonUtilities]]></category>
		<category><![CDATA[networking]]></category>
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		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal]]></category>
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		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3196</guid>

					<description><![CDATA[Hey guys, Today we are going to start looking at some new content related to networking operations with the Unreal Engine. Specifically we are going to review how to make...]]></description>
		
					<wfw:commentRss>https://jollymonsterstudio.com/2021/11/05/unreal-networking-http-get-json-request-using-rest-api/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Unreal Engine C++ Fundamentals – Using Inheritance by moving the player &#038; particles along a spline</title>
		<link>https://jollymonsterstudio.com/2021/10/17/unreal-engine-c-fundamentals-using-inheritance-by-moving-the-player-particles-along-a-spline/</link>
					<comments>https://jollymonsterstudio.com/2021/10/17/unreal-engine-c-fundamentals-using-inheritance-by-moving-the-player-particles-along-a-spline/#respond</comments>
		
		<dc:creator><![CDATA[Wojtek]]></dc:creator>
		<pubDate>Sun, 17 Oct 2021 23:59:47 +0000</pubDate>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[move particle]]></category>
		<category><![CDATA[move player]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ucurvefloat]]></category>
		<category><![CDATA[unreal]]></category>
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		<guid isPermaLink="false">http://jollymonsterstudio.com/?p=3190</guid>

					<description><![CDATA[Hey guys, Today we are going to continue exploring our last tutorial by looking at inheritance and what it takes to refactor our class. The project files for this video...]]></description>
		
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