Today we are going to start introducing props for our character to interact with and I can’t think of anything better then creating a bunch of things to smash.
For this tutorial we will use the Apex Destruction plugin to generate some destructible meshes which we can then hookup to our destructible components.
If you would like to permanently configure this plugin so it’s always enabled here is a quick overview on how plugins are managed in Unreal.
The started project can be found on the GitHub project page.
Additionally here a bunch of links if you would like to read a bit more about these various components: