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Monthly Archives

December 2018

Unreal + Blender Tutorial – How to add root bones / motion or keep animations in place

By Development, Tutorial, Unreal No Comments

Hey guys,

Today we are going to roll into the New Year by adding in root motion to our kick animations as well as convert them to stay in place rather than move the mesh on their own.

This will help clean up the crappy roundhouse kick animation we had in place at the end of our last tutorial.

You can find the GitHub project in the usual location if you want to play with the finished animation sets.

Additionally here are a few links to do some further reading on the items we discussed:

Thanks and see you next time.

Unreal C++ Tutorial – Player Character Series – Punch – Part 6 – Review Lesson using Kicks !

By Development, Tutorial, Unreal One Comment

Hey guys,

Today we are finally back with the Player Character series , picking up where we left off, as well as incorporating all the previous tutorials into this lesson.

This time we are going to do a review lesson, where we go back over all the topics we covered earlier, and use them to implement a new set of attacks in the form of kicks.

 

The GitHub starter project can be found here as well as the final version with all the things.

The major component that is net new to this series is the inclusion of an additional Blend Node which you can read about here.

Take a look and we will see you next time.