<style>.lazy{display:none}</style> Skip to main content
Tag

blend layer by bone

Unreal C++ Tutorial – Player Character Series – Movement – Crouch & Stance Changes using Animation Blending + State Machine

By Development, Tutorial, Unreal No Comments

Hey guys,

Today we return back to the Player Character series, this time talking about how we can add in a crouch component, switch states from idle to armed and combine all those mechanics together using some blending techniques. Additionally we are going to introduce a timer mechanic that resets our armed stance back to idle.

As usual you can find the project from the video on our GitHub page.