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Unreal C++ Tutorial – Player Character Series – Punch – Part 5 – Playing Sounds

By Development, Tutorial, Unreal No Comments

Hey guys,

Today we are going start expanding our project by adding in and playing our punch sound.

The topics we are going to cover in the tutorial are:

  • USoundCue – 01:30 – we are going to attach our WAV file to a sound cue and bring that into our code.
  • UAudioComponent – 08:10 – we are then going to tie our sound cue to our audio component to be able to handle playback.
  • Playing sounds – 12:50 – we are going trigger the playing of the sound and adjusting it’s pitch to introduce a bit of variance.

As usual we have our started GitHub project as well as the final version with our sounds implemented.

Additionally here are a few links to do some further reading on the items we discussed:

Thanks for taking a look and we’ll see you next time.

Unreal C++ Tutorial – Player Character Series – Punch – Part 4 – Sounds

By Development, Tool, Tutorial, Unreal No Comments

Hey guys,

Today we are going to start off looking at sounds from the basics of importing them into Unreal to assigning them to our character events and messing around with their various settings.

So to start off here is a short video on some audio basics and the topics we are going to cover in this tutorial are:

For this tutorial there is a GitHub starter project but the only thing it contains is our newly created WAV file.

Additionally here are a number of good resources for free music and sound ( as long as you include the correct copyrights )

As well as a link to a few different Audio Editors:

Thanks for checking this out and tune back for more.