Hey guys,
This time we expand on our player character by adding in walk and run transitions as well as introduce a strafe mode for when our character is ready to duke it out.
You can find the project from the video on our GitHub page.
Hey guys,
This time we expand on our player character by adding in walk and run transitions as well as introduce a strafe mode for when our character is ready to duke it out.
You can find the project from the video on our GitHub page.
Hey guys,
Today we return back to the Player Character series, this time talking about how we can add in a crouch component, switch states from idle to armed and combine all those mechanics together using some blending techniques. Additionally we are going to introduce a timer mechanic that resets our armed stance back to idle.
As usual you can find the project from the video on our GitHub page.
Hey guys,
Today we are going to roll into the New Year by adding in root motion to our kick animations as well as convert them to stay in place rather than move the mesh on their own.
This will help clean up the crappy roundhouse kick animation we had in place at the end of our last tutorial.
You can find the GitHub project in the usual location if you want to play with the finished animation sets.
Additionally here are a few links to do some further reading on the items we discussed:
Thanks and see you next time.