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Unreal Engine C++ Fundamentals – Using Tags with Transformations !

By Development, Tutorial, Unreal No Comments

Hey guys,

Today we resume our C++ Fundamentals lessons by looking at interfaces and how they can help simply our life by allowing for common contracts to be shared by different game actors.

As usual you can find the start project on our GitHub page.

What are these tags ? And why do I care ?

Tags are essentially a collection of strings that can be applied to an Actor or an Actors Component and then referenced by other Actors or parts of the game world by those tags.

Very similar to using tags on a blog to include metadata for search engines to query … like this blog !

Tags ?! We don’t need to no stinking tags !