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Unreal C++ Tutorial – Player Character Series – Punch – Part 1

By November 18, 2018December 8th, 2018Development, Tutorial, Unreal

Hey guys,

Today we have a new video in a series of videos looking at the Player Character.

Specifically we are going to examine various mechanics of the player character and how we can replicate them in C++. Some of the topics we are going to look at are animations, sound effects, particles, collisions and various other technical topics all in the form of fun skills and features we can introduce to our player.

Our first video is all about crafting a Punch mechanic using Animation Montages.

For this I have created a GitHub Project for you guys to start from, as well as the final version of the project listed under the “part1-end” GitHub branch.

If you would like more information about animation montages check out the following links:

 

Thanks for taking a look and tune back for more.