Unreal C++ Props – Part Two- Physics Constraints BONUS: Attack modifiers in C++

By | Development, Props, Tutorial, Unreal | No Comments

Hey guys,

Today we are going to continue evolving our props, this time by introducing physical components.

Physical components allow us to create things like punching bags, springs, various pivot points as well as hanging our player from the ceiling in various sadistic ways. How fun !

In addition to that we are going to throw in some addition attack modifiers so we can easily switch between light, medium and strong attacks.

The starter project is available on our GitHub page.

Below is a bit more reading material for those curious about all the various options in physics constraints:

Unreal C++ Props – Destructible Components

By | Development, Props, Tutorial, Unreal | One Comment

Hey guys,

Today we are going to start introducing props for our character to interact with and I can’t think of anything better then creating a bunch of things to smash.

For this tutorial we will use the Apex Destruction plugin to generate some destructible meshes which we can then hookup to our destructible components.

If you would like to permanently configure this plugin so it’s always enabled here is a quick overview on how plugins are managed in Unreal.

The started project can be found on the GitHub project page.

Additionally here a bunch of links if you would like to read a bit more about these various components: