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Unreal C++ Props – Part Two- Physics Constraints BONUS: Attack modifiers in C++

By February 8, 2019Development, Props, Tutorial, Unreal

Hey guys,

Today we are going to continue evolving our props, this time by introducing physical components.

Physical components allow us to create things like punching bags, springs, various pivot points as well as hanging our player from the ceiling in various sadistic ways. How fun !

In addition to that we are going to throw in some addition attack modifiers so we can easily switch between light, medium and strong attacks.

The starter project is available on our GitHub page.

Below is a bit more reading material for those curious about all the various options in physics constraints:

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