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Unreal Engine C++ Fundamentals – Override UAnimInstance

By January 12, 2019Development, Tutorial, Unreal

Hey guys,

This week we continue on with fundamentals, this time going over how to override UAnimInstance in order to have more control and tighter C++ integration with our other classes.

You can find the source code for this video on the GitHub project page.

We looked at UAnimInstance before, have you gone senile !

Last time we looked at UAnimInstance was in the context of using it to access montage controls to give us finer control over our animation playback. This time we are going to move the Event Graph definition from a blue print driven anim instance and migrate all that functionality into our own C++ class.

 

Why bother rolling our own ? Blueprints are easy !