Hey guys,
Today we are going to start off looking at sounds from the basics of importing them into Unreal to assigning them to our character events and messing around with their various settings.
So to start off here is a short video on some audio basics and the topics we are going to cover in this tutorial are:
- Intro – 00:55 – Sound considerations and why they are important in game design
- Audio Resources – 03:38 – Finding free sounds using freesound.org
- Tools – 05:19 – Editing those sounds using Audacity
- Import Audio – 11:55 – And finally importing them into Unreal for future use
For this tutorial there is a GitHub starter project but the only thing it contains is our newly created WAV file.
Additionally here are a number of good resources for free music and sound ( as long as you include the correct copyrights )
- Free Sound – collection of various amateur and professional sounds
- Soundbible – another grouping of free sound effects
- Unreal Marketplace: Human Vocalizations – a lot of questionable grunts
- 99Sounds – tons of content from sound effects to music
As well as a link to a few different Audio Editors:
- Audacity – free tool we covered in the video.
- oceanaudio – another free tool, competitor to Audacity .
- Free Audio Editor – another free editor, easy to use for cutting.
- Hya-Wave – web based audio editor.
- vlc – for converting audio in a pinch.
Thanks for checking this out and tune back for more.